ATM 10 XP Farm Mechanics for Rapid Experience Leveling

In the sprawling, complex world of All the Mods 10 (ATM 10), experience points (XP) aren't just for enchanting; they're the lifeblood of progression, powering everything from powerful Ars Nouveau spells to advanced Apotheosis gear. Whether you're looking to endlessly enchant, fuel complex machine arrays, or simply reach those lofty levels quickly, understanding the ins and outs of ATM 10 XP Farm Basics & Mechanics is absolutely crucial. This guide will walk you through building highly efficient, automated systems that turn mobs and resources into a torrential downpour of experience and valuable loot.

At a Glance: Your ATM 10 XP Farm Checklist

  • Mob Spawning: Exploit vanilla mechanics, advanced Apotheosis spawners, or unique mod features like Ars Nouveau Drygmys and Evilcraft's Box of Eternal Closure.
  • Movement: Direct mobs to a central kill zone using water, Ars Nouveau portals/decoys, Create fans, or Primal Magick turbines.
  • Killing: Choose between player-kill methods (Ars Nouveau runes, Modular Golems, Mahou Tsukai) for L2 drops, or non-player kills (Reliquary, Data & Essence, Evilcraft Spikes) for raw XP/resources.
  • Loot & XP: Prioritize Looting Charms and player kills for Cursed Droplets and Trait Symbols. Collect XP orbs separately with specialized upgrades.
  • Collection: Use Sophisticated Storage upgrades, Create conveyors, Occultism spirits, or Ars Nouveau helpers for efficient item vacuuming and transport.
  • Filtering: Employ Sophisticated Storage, Create, or Theurgy filters to sort and process valuable loot, sending junk to void or salvage.
  • AFK Spot: Design a safe, optimal AFK zone 24-32 blocks from your spawning platforms to maximize mob rates and minimize despawns.

The Foundation: Understanding Mob Spawning in ATM 10

Before you can harvest a single orb of experience, you need to understand how mobs appear in your world. Minecraft's core rules, while often modified by ATM 10's extensive roster of mods, remain a critical starting point.
Mobs generally won't spawn within a 24-block spherical radius of any player. Venture too far, and they'll instantly despawn if they're over 128 blocks from the nearest player. There's also a random despawn mechanic for mobs beyond 32 blocks but still within 128 blocks, meaning they'll eventually vanish if no player is nearby.
This gives us an "AFK sweet spot": positioning yourself 24-32 blocks away from your spawning platforms maximizes the number of mobs that can generate within your farm's active area. While Apotheosis spawners can cleverly override these vanilla rules, keeping these distances in mind is key for any large-scale operation.

Fueling the Grind: Diverse Mob and Resource Generation

ATM 10 offers an incredible toolkit for generating your mob supply, each with unique advantages depending on the resources you need.

Ars Nouveau - Drygmy Farms

These are fantastic for passive resource generation without the need for active killing. Place Drygmy charms into Drygmy Houses adjacent to Source Jars. The key is to stock them with specific mobs captured in Containment Jars (use a Tablet of Containment in a Ritual Brazier with a Source Jar). Drygmys will then "farm" these contained mobs, slowly generating their drops over time without harming them. The more Drygmys you have, and the happier they are with varied mob types nearby, the faster the drops.

Evilcraft - Box of Eternal Closure

When you need drops from truly formidable foes like Withers or Twilight Forest bosses, the Box of Eternal Closure is your go-to. Capture a Vengeance Spirit within it and place the box in a Spirit Furnace. This setup allows you to farm difficult mobs, though it requires a significant and continuous supply of Blood to operate.

Mystical Agriculture - Essence Crops

For common mob drops like bones, string, or rotten flesh, Mystical Agriculture seeds are a passive and renewable solution. Grow Inferium, Zombie Essence, or Skeleton Essence seeds to directly produce the raw materials that these mobs would typically drop. It's less exciting than a full-blown mob farm but incredibly efficient for staple resources.

Productive Bees - Amber Bees

These unique bees offer an interesting spin on mob farming. Amber Bees will encase nearby mobs in harvestable amber blocks. Equip a Wannabee addon to a Beehive and feed it these amber-encased mob blocks. The Wannabee will then automatically farm drops from the contained entity over time, making for a quaint, nature-themed farm.

Apotheosis Spawners: The Gold Standard for Mob Farms

For raw mob density and customization, Apotheosis spawners are unparalleled. You can find them in dungeons or craft them, then pick them up with a Silk Touch tool. Right-click with a Capturing enchanted weapon to get a spawn egg, then use that egg on the spawner to change the mob it spawns.
The true power of Apotheosis spawners lies in their extensive upgrade system:

  • Speed & Count: Sugar (-10 Ticks Min Spawn Delay), Clock (-20 Ticks Max Spawn Delay), Fermented Spider Eye (+2 Spawn Count).
  • Capacity & Range: Ghast Tear (+2 Max Nearby Entities), Piston (+2 Blocks Spawn Range).
  • Activation: Prismarine Crystal (+4 Blocks Player Activation Range), Nether Star (+Ignore Players Condition), Soul Lantern (+Ignore Light Condition), Conduit (+Ignore Conditions – Light, Space).
  • Special Effects: Echo Shard (+Echoing – mobs drop extra loot), Campfire (+Burning – mobs spawn on fire), Turtle Egg (+Youthful – spawns babies).
  • Control: Comparator (+Redstone Control – works great with Create Redstone Link or Ars Nouveau Redstone Relay).
  • Utility: Wool (+Silent – no spawning sound), Chorus Fruit (+No AI – mobs spawn without AI; crucial note: this disables L2 drops!).
  • Health: Pointed Dripstone (-5% Initial Health).
  • Inversion: Hold Quartz in your off-hand while upgrading to invert the effect (e.g., increase spawn delay).
    Thoughtful application of these upgrades can turn a basic spawner into a mob-generating powerhouse.

Ars Nouveau Source Spawners

These provide an alternative to Apotheosis for specific needs. If you've captured a mob in a Containment Jar but don't have a spawn egg for it (or it's a mob Apotheosis doesn't natively support), you can place the Containment Jar under an Ars Nouveau Source Spawner. This spawner will then conjure that designated mob, fueled by your Source generation. Unlike Apotheosis spawners, they aren't directly upgradable, but they fill a valuable niche.

Enderman Farms: The Vanilla Classic

For sheer XP and Ender Pearls, the classic vanilla-style Enderman farm in the End dimension remains incredibly effective. The principle is simple: use an Endermite to attract Endermen to a central drop chute, leading them to a kill chamber. This method is explored in more detail later for L2 Hostility drops.

The Assembly Line: Efficient Mob Movement

Once mobs have spawned, you need a reliable way to herd them into your kill chamber. This is where creative mod interaction truly shines.

Vanilla Solutions

Water streams or lava streams can push mobs. However, water is restricted in the Nether, and both have flow limits. These are basic but can be surprisingly effective for simple setups.

Ars Nouveau: Teleportation and Attraction

  • Warp Portals: These blocks, configured with Warp Scrolls (same dimension) or Stabilized Warp Scrolls (interdimensional), allow you to teleport entities. Set a destination (Shift+Right Click with a scroll in a 2x2+ killing area), build a spawning platform (e.g., 8x8 for 7-block spawn range), border it with Sourcestone, Mirrorweave, or Ghostweave blocks topped with slabs or waterlogged leaves to prevent spawns. Elevate the spawner, activate the portal by throwing the configured scroll into its frame near a Source Jar. This lets mobs spawn in one dimension and be killed in another.
  • Ritual of Attraction: This powerful Ritual Brazier spell, activated with a Tablet of Attraction, attracts mobs and items within an 8-block radius when continuously fueled by Source. Place it centrally and elevated near your spawner to pull mobs to a specific ground location.
  • Glyph of Summon Decoy: Create the spell Touch -> Decoy, then trap the decoy in a Containment Jar using a Tablet of Containment on a Ritual Brazier (with Source). Place the jar where you want mobs to gather and power it with redstone. This method is often more efficient than the Ritual of Attraction as it doesn't continuously consume Source after setup, attracts only mobs, and can even pull floating targets.

Primal Magick: Pushing and Pulling

The Zephyr Engine pushes mobs away from it, while the Void Turbine pulls them towards it. Both require a redstone power source. Position them strategically around your central spawner to funnel mobs into a corner, perhaps onto Magma Blocks. Remember, Zephyrs can't face other Zephyrs, and Turbines can't face other Turbines.

Create: Mechanical Movement

Encased Fans offer versatile mob movement. Depending on the direction of rotational force applied, they can either push or pull mobs. This method is highly scalable and integrates seamlessly into larger Create automation builds.

Data and Essence: Laser Propulsion

If you're generating Essence, Laser Emitters equipped with an Acceleration Lens can powerfully and rapidly push mobs across a distance. This consumes Essence, so it's best for farms with integrated Essence generation.

The Grinding Gears: Automated Killing Systems

The method you choose for killing mobs is crucial, as it impacts whether you get L2 Hostility drops, special resources, and even how quickly your player levels up.

Ars Nouveau: Runes and Turrets (Player Kills!)

Spell Turrets or triggered Runes are potent killing machines. For runes, place them in your killing area near a Source Jar. A highly effective spell is Touch -> Rune -> Sensitive -> Spark -> Discharge for area-of-effect damage. Once you've cast it, use Runic Chalk to make the rune permanent.
Critically, Sensitive runes count as player kills. This is vital for L2 Hostility drops, activating Curios effects, benefiting from player stats (crit chance, damage), and dropping player-kill specific items like Grave Dust. You can further boost damage by equipping Ars Nouveau gear/threads, drinking potions, and even holding a high crit/damage weapon with Looting while AFKing.

Modular Golems: Robotic Warriors (Player Kills!)

Design combat golems with advanced Modular Golems parts. A Humanoid Golem with Immunity (from Eternium Humanoid Body or Eternium Humanoid Legs), max upgrades, and a sweeping damage weapon (like an Unobtainium Scythe) loaded with max enchantments, Apotheosis affixes, and gems, can be devastating. Equipping Curios to your character can also enhance their damage. Golems must be enclosed to prevent wandering. Like Sensitive runes, golem kills count as player kills.

Reliquary Pedestals: Simple but Limited

Place a redstone-powered Pedestal (not a display pedestal) with a weapon inside. This offers slow killing, with sweeping edge weapons performing best. While you can maximize enchantments, affixes, and gems on the weapon, L2 Hostility weapons aren't compatible. Be aware: Pedestal kills do not count as player kills, meaning no L2 Hostility scaling, no Curios effects, no player stats, and no player-kill item drops.

Mahou Tsukai: Magical Draining (Player Kills!)

Scrolls of the Boundary of Drain Life slowly kill mobs and accumulate Mahou. These kills do count as player kills, making them viable for L2 Hostility farm setups.

Data & Essence (DnE): Essence-Powered Destruction

Essence Leech blocks, placed as your kill chamber floor, slowly drain mob health in a 3x3x3 area above them, converting it into Essence. Alternatively, Laser Emitters with a Harming Lens deal general damage, while a Burning Lens sets mobs on fire. (A Healing Lens only heals, so avoid that one here!). DnE kills do not count as player kills and consume Essence to operate.

Evilcraft: Spikes

Simple Spikes placed on the floor will kill mobs and collect Blood for your Evilcraft systems. Spike kills do not count as player kills.

Maximizing Returns: Loot, Resources, and Special Drops

An ATM 10 XP farm is rarely just about XP. Often, the valuable loot and resources are the primary driver.

  • L2 Hostility Drops: Mobs affected by L2 Hostility can drop Cursed Droplets and Trait Symbols, crucial for endgame gear. These require Looting Charms and are reliably triggered only by player-kill methods (Ars Nouveau Sensitive runes, Modular Golems, Mahou Tsukai).
  • Apotheosis Drops: Apotheosis spawners, or naturally spawning mobs, can drop equipment with powerful Apotheosis affixes and Affix Gems. Higher-level mobs (visible with Ctrl+T) from higher world tiers will yield better loot.
  • Evilcraft Blood: Any mob killed near Evilcraft setups (e.g., Spikes) generates Blood, a vital resource for the mod.
  • Ars Nouveau Source: A Vitalic Sourcelink placed near a killing area generates Source from mob deaths, providing fuel for your Ars Nouveau spells and machines.
  • Data and Essence Essence: An Essence Leech block in the killing area drains Essence from mobs as they take damage or die.
  • Mahou Tsukai Mahou: Generated when using the Boundary of Drain Life killing method.
  • Experience (XP): The primary goal! Mobs drop XP orbs that can be collected.
  • Reliquary Charm Fragments: Occasionally drop from mobs, contributing to crafting powerful Reliquary items.
  • Occultism Mobs: These can be farmed via spawners or Drygmys. For Wild Breeze mobs, a Drygmy farm is often simpler, as the No AI upgrade might not apply to all mob types.

The Final Haul: Item & XP Collection and Management

You've spawned them, moved them, and killed them. Now, how do you collect the mountain of drops and the flood of XP?

Ground Item Collection

  • Sophisticated Storage: Backpacks, chests, or barrels equipped with a Magnet Upgrade (pulls items in range) or Advanced Magnet Upgrade (wider range, powered) are excellent. Add Stack Upgrades for capacity and Tank Upgrade + Experience Pump Upgrade for XP collection.
  • Create: Conveyor Belts, Chutes, and Encased Fans can effectively blow or transport items along the ground.
  • Occultism: The Foliot Item Collector spirit job provides reliable item collection.
  • Vanilla: Hoppers and Hopper Minecarts are always an option for basic collection.
  • Ars Nouveau: Starbuncles can be configured to move items to chests. Spell Turrets or Runes with a Pickup effect offer AoE collection. A Containment Jar with an Allay inside acts like a vacuum hopper, moving items to an adjacent inventory every 40 ticks.
  • Ritual of Attraction: Remember, this Ars Nouveau ritual attracts both mobs and items within an 8-block radius.
  • Data and Essence: A Vacuum block has a 10-block range and collects items in a 3x3x3 area above it into a container on top.

Item Transport

  • Data and Essence: Item Nodes offer efficient, upgradable item transport.
  • Theurgy: Mercurial Item Inserter and Mercurial Item Extractor connected with Mercurial Copper Wire provide highly configurable item routing.
  • Ars Nouveau: Starbuncles can move items, and Spell Turrets with Toss or Pierce effects can fire items.
  • Create: Conveyor Belts, Chutes, Mechanical Arms, and Item Vaults offer robust logistical solutions.
  • Ender Chests: Indispensable for long-distance transport or buffering items between systems.

Filtering & Sorting

  • Sophisticated Storage: Filter Upgrade, Advanced Filter Upgrade, and Void Upgrade provide excellent in-chest filtering.
  • Create: Andesite Funnel and Brass Funnel (with UI filtering) are workhorses. Attribute Filter (for NBT data/tags) and List Filter add advanced capabilities.
  • Theurgy: Mercurial List Filter and Mercurial Attribute Filter offer precise control over item flow in Theurgy systems.
  • Ars Nouveau: Starbuncles can be configured with item filters.

Storage Solutions

  • Sophisticated Storage: Upgradable Chests, Barrels, and Backpacks provide highly customizable and expandable storage.
  • Applied Energistics 2 (AE2): For true mass digital storage, AE2 is king. Store millions of items on Storage Cells in ME Drives, accessed via a Crafting Terminal or Wireless Crafting Terminal. This is typically your endgame storage solution.

Blueprint for Success: Advanced Farm Examples

Now, let's tie these mechanics together with some practical build examples.

Apotheosis Affixed Items Filtering Example

This setup focuses on efficiently processing valuable Apotheosis gear while discarding junk and routing salvaged materials.

  1. Mob Farm: Start with an Apotheosis spawner (perhaps with No AI zombies for high drops, though this sacrifices L2 loot). Use Ars Nouveau Warp Portals or Ritual of Attraction/Decoys to funnel mobs into a kill chamber, where Ars Nouveau Sensitive Runes (for player kills) or Modular Golems do the work.
  2. Initial Collection & Voiding: Collect all drops into a Sophisticated Storage Netherite Double Chest with a Magnet Upgrade. Crucially, add Void Upgrades to this chest, configured to immediately discard truly unwanted items (e.g., specific low-tier mob drops you have in abundance).
  3. XP Collection: For XP, use separate Sophisticated Storage Netherite Backpacks nearby. These should have an Advanced Magnet Upgrade (ensure it's configured not to pick up items, only XP), Stack Upgrade, Tank Upgrade, and Experience Pump Upgrade.
  4. Item Transport: Use Data and Essence Item Nodes equipped with Universal Sigil Upgrade: Speed to move items from the main collection chest. Link these nodes to your Sophisticated Storage chests using a Storage Tool.
  5. Intermediate Storage: Route items into a series of Sophisticated Storage chests, all linked to a central Storage Controller. This acts as a buffer.
  6. Filtering to Main Network (AE2): From one of your Storage Output slots (linked to your intermediate chests), use a Theurgy Item Extractor to pull items. Connect this via Mercurial Copper Wire to a Theurgy Item Inserter pointed into an AE2 ME Interface. Apply a Theurgy Mercurial Attribute Filter to the extractor, set to Deny-List for #c:tools and #c:armors. This prevents all your valuable gear from clogging up AE2 and routes it to the salvaging line.
  7. Salvaging Line: Now, your intermediate storage (the chests before the AE2 filter) contains only tools and armors. From here, use another Theurgy Mercurial Attribute Filter (set to Allow-List (Any) for #c:tools and #c:armors) to extract these items into a Sophisticated Storage Netherite Barrel. Surround this barrel with multiple Apotheosis Salvaging Tables. Each barrel in the line should contain an Advanced Hopper Upgrade, configured to Pull/Push items to the surrounding Salvaging Tables and Push any salvaged materials or un-salvaged items to the next barrel in the line. This line is easily scalable.
  8. Final Output: The last barrel in your salvaging line (without Salvaging Tables around it) is your output. Place an Advanced Void Upgrade in Block Mode here to discard specific Apotheosis materials you don't need (e.g., excess Gem Dust, common Salvaged Materials). This barrel can then link back to your main AE2 network or other specialized storage.
  • Optimization Tip: If you're using No AI Zombies from a maximized Apotheosis spawner, hold a max-upgraded weapon with Looting, Scavenger, and Loot Piñata while AFKing to dramatically increase the quantity and quality of drops.

Enderman Farm for L2 Hostility Drops

This build focuses on generating L2 Hostility drops, which are crucial for endgame Apotheosis gear.

  • Location: Build your farm at least 128 blocks away from the main End island to ensure Endermen spawn correctly and don't teleport away to the island.
  • Spawning Platform: Create a large End Stone platform at Y=1. Border this platform with Ars Nouveau Sourcestone (or similar non-spawnable blocks) topped with waterlogged Leaves. This prevents Endermen from spawning or teleporting onto the border. The walkable area where Endermen appear should be no taller than 2 blocks.
  • AFK Spot: Your secure AFK spot must be at least 32 blocks from the spawning platform to prevent despawning. The killing zone should be positioned further away from your AFK spot to avoid collateral damage from potentially powerful L2 Hostility mobs, but crucially, still within 128 blocks of your AFK spot to prevent their despawning.
  • Killing: Utilize Ars Nouveau Runes configured with Sensitive in a small (minimum 2x2) killing area. A low ceiling (e.g., 6 blocks high) can help contain Endermen. The Sensitive property is absolutely essential here, as it ensures these count as player kills, triggering L2 Hostility drops.
  • Collection: Use Sophisticated Storage containers with Magnet Upgrades to vacuum up all drops. Transport items back to the Overworld using Ender Chests (colored to differentiate).
  • AFK Protection: Build a secure 1x2 waiting area for yourself, surrounded by at least 3 layers of Obsidian, with a layer of waterlogged Leaves on top. This protects you from rogue Endermen or L2 Hostility threats.
  • Crucial Note: To maximize L2 Hostility drops, equip Looting Charms and relevant Curses in your Curios slots. It's also vital to hold a weapon with high Looting (and potentially Scavenger and Loot Piñata) while AFKing in your kill chamber, as this directly influences the loot quantity and quality from player kills.

Master Builder's Toolkit: Expert Tips for Your Farm

  • Vengeance Spirits: If you're using Evilcraft elements or simply want to prevent unexpected spawns, place Evilcraft Gemstone Torches around your killing areas. They suppress the spawning of Vengeance Spirits.
  • Controlling Difficulty: If your farm is not actively targeting L2 Hostility Trait Symbols or difficulty-scaled drops, consider placing an L2 Hostility Hostility Orb near your spawners. Configure it to set the chunk difficulty to 0. This prevents mobs from increasing in strength over time and can significantly reduce lag, especially in high-density farms.
  • No AI Caveat: While the Chorus Fruit upgrade on Apotheosis spawners (which grants No AI) is excellent for preventing mobs from moving and reducing server load, it's critical to remember that this upgrade disables L2 drops. Only use No AI if you are specifically farming raw XP, basic resources, or Apotheosis gear without needing Cursed Droplets or Trait Symbols.

Your Next Steps: Building the Ultimate XP and Loot Engine

You now have a deep understanding of the core mechanics and advanced strategies behind ATM 10 XP Farm Basics & Mechanics. From intricate Apotheosis spawner setups to efficient item processing lines, the potential for rapid progression is immense.
The best way to solidify this knowledge is to start building. Begin with a simple mob farm, choose your preferred killing method, and then gradually expand with sophisticated collection and filtering systems. Don't be afraid to experiment with different mod interactions; the beauty of ATM 10 lies in its modularity. Dive in, gather your resources, and soon you'll be swimming in XP and a treasure trove of valuable loot. To delve deeper into optimizing every facet of your game, explore further strategies on Mastering the ATM 10 XP farm. Happy farming!